This adventure is NOT part of the Foresite Irregulars storyline, skip to Lost in Sigil to pick up the latest in that chapter.
This is Mission 4 of DDAL05-01 Through the Fires. You can start at the beginning if you want.
THIS POST CONTAINS SPOILERS
Through the Fires
Veradda Stoor’s notes have brought you to this hallway, which leads into an abandoned dwarven outpost. The dust and cobwebs have been disturbed by many footprints—too many to discern the number or type of creatures.
The stonework you see in the hallway is centuries old and definitely dwarven crafted.
The Sentry Room
As the hallway turns the corner, you see the room contains five small creatures. They are resting, crouching behind barricades blocking a passage leading south. The barricades are made of broken wooden furniture, and the creatures are on your side of the barricade. A small stone building occupies the center of the room. There are no obvious entrances into the central building, but obvious holes dot the structure.
Aiindol, the impatient and sneaky moves across the room silently, only to discover two secret groups of additional enemies!
And there are snipers hiding in that center room! Roll Initiative!
The battle is quick as the mage knocks out several with sleep, a few enemies are killed, and the snipers are infiltrated in their fortress.
The captured offer some information about the reason they are here in exchange for their release:
- A failed attempt to procure Dragon Cult loot in the next chamber for the Fire Giants
- The nature of the enemies in the next room (nasty enough that they built a barricade)
- A description of a particularly valuable resource in the far corner of The Forge.
- They also had a little loot to give the party in exchange for their release.
The Forge Room
After releasing their prisoners and a short rest to catch their breath, they removed the barrier…
The smoke in this room makes scanning the area difficult.
They enter the vestibule to the huge smoke-filled forge room.
And into the main chamber…
You can definitely hear the crackling of large fires, and glowing from deeper in the room provides clear evidence of large fires there. An even brighter glow splits the center of the room, giving you the impression of a river of fire. Every so often fire also burst forth from a large symbol etched into the wall in the southeast corner of the room. You can make out the forms of charred kobold bodies throughout the room. The smoke makes seeing anything beyond 10 feet impossible. Two magmin wait near the lava river, moving to attack as soon as a character gets within 10 feet of them.
They can barely see their hands in front of their faces, so most of the group ventures in carefully…
.. but Kendry Ghent ventures out on his own, and runs into a Flaming elemental (there are two, which attack!)
Ranger Abcde (“Rhapsody” – “Rh”), has elementals as her Favored Enemy, and so speaks with them. Some excellent role-playing ends the combat early. The elementals temporarily withdraw, and drop the smokescreen.
The Mark of Immix
The corner has a large slab of silver – which is covered by a fountain of flames every few seconds. After disabling the fire-spout the collected the silver and headed back out/home quickly.
Then they retreated from the Dwarven Ruin as quickly as possible as the flame elementals were still watching them…
Kendry: “So, we’ve got bang-nuttin’ to show for 4 caches so far but a bunch of Giant footyprints. One more to go! Get ready for some serious mountain climbing, gang!”
Next time they go Above the Clouds …